ENERGY
Refills each turn (2 → 3 → 4 … up to 10). Spend it on building items, drawing, repairing and abilities. Unspent energy lets you dodge on the enemy turn.
MOVEMENT
Click your mech, then a highlighted tile. You get a fixed number of free steps per turn (shown next to the energy orb), diagonals allowed.
BUILD YOUR MECH
Play cards from your hand to bolt weapons, shields, tools and pods onto your mech. Slots are limited: 2 weapons, 2 shields, 1 tool, 2 pods. 4 built items = OVERDRIVE.
ATTACK & BLOCK
Click a weapon, then the enemy driver or one of their items. Close range needs adjacency; long range needs a clear line of fire. The defender blocks with a shield, takes the hit, or spends 2 energy to dodge.
THE SOURCE
Stand next to the central crystal to draw extra cards (1 energy, or 1 health + 1 energy to overdraw). But end your turn there and it burns you. A campfire with teeth.
REPAIR & RETREAT
On your glowing home corner you can repair 2 damage from one item per turn. Retreating is a real move, a worn-down mech loses fights.
Hover anything (cards, items, drivers, the Overdrive tile) for full details. This screen is always available under MENU → HOW TO PLAY.